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Queen Black Dragon | Rune. Scape Wiki. This article has a strategy guide. All information on mechanics, setups, and strategy are on the subpage. This article has a money making guide here. Please add tips to the subpage, rather than the article below. The Queen Black Dragon is a very powerful dragon slumbering at the bottom of the Grotworm Lair. She was the first dragon ever created, created by the Dragonkin. Kerapac. Level 6. Summoning is required to enter her chamber, an area that can only be accessed alone. Waking her and fighting her effectively requires practice, apt reflexes, and high- level gear. Returning her to slumber rewards the player with a hefty reward and additionally Slayer experience if assigned a black dragon task. Wearing Dragon slayer gloves while activating the last crystal will grant bonus Slayer experience. Defeating the Queen Black Dragon at least once is one of the requirements of redeeming the Dragonkin lamp from Mr. Mordaut. Obtaining all unique drops will unlock the [Name] the Experiment title. Transportation. Edit. The Queen Black Dragon is accessible through an underground cave, the Grotworm Lair. Its entrance is a short distance north of Rimmington and next to the nearby White Knight Camp. The quest. Song from the Depths is not required to enter, although completing it details a backstory and a passive damage reduction when fighting the boss. There are multiple good means of travel to get to the lair. The Port Sarim lodestone, which teleports you just east of the White Knight Camp. This method of teleportation is free, unlimited, and arguably the easiest of the transportation means to unlock. A Captain's Log, which teleports you to the Player- Owned Ports portal, located in the north- eastern portion of Port Sarim. This method of teleportation is free, unlimited, and allows use of the bank inside the port. Earned through the Player- Owned Ports tutorial, which requires Level 9. A Clan vexillum, which teleports you to the clan camp just north- west of the White Knight Camp. This method of teleportation is free, unlimited, and places the player near the clan camp's bank. However, the vexilium is usable only if you are in a clan. The Pv. M Portal in the Max Guild may be tuned to the Queen Black Dragon's Summoning portal. While initially tuning the portal is free (1. Remora's necklace, which teleports you in the White Knight Camp once a day. Earned with completion of Song from the Depths. Due to this limit, this is not recommended. A Rimmington teleport tablet, which teleports you next to the Rimmington house portal. Requires Love Story. Explorer's ring 3 (or 4), which teleports you to the cabbage patch north of Port Sarim. This method of teleportation is free and unlimited, as long as you have completed the Lumbridge and Draynor Tasks. A player entering the Summoning portal at the end of the Grotworm Lair. A player fighting the Queen Black Dragon. The Queen Black Dragon hatched from an egg mentioned in the First dragonkin journal. The egg was infused by Kerapac with his own lifeblood in an experiment to try and create a new type of dragonkin that would not be cursed to feel pain whenever the Stone of Jas was used by False Users. The second dragonkin journal describes the time after she hatched. Kerapac noted she was intelligent and possessed many of the powers a dragonkin does such as breathing fire, as well as inheriting his magical powers. However, he noted that her large size prevented him from manipulating her powers. He considered channeling them into smaller vessels for him to use. She apparently seemed to solve it on her own by channeling them into tortured souls. The third dragonkin journal tells of other dragonkin attempting similar experiments, one resulting in the creation of the King Black Dragon. Despite him being a significantly weaker version, Kerapac attempted to use them for breeding. These offspring were deemed to be an abject failure. The fourth dragonkin journal describes them as "broken" and "bestial". Kerapac released the King Black Dragon. Since he had created her and she still had a large amount of raw power he could use, he decided to store her deep underground with four artefacts designed to protect and imprison her. Sometime after being imprisoned, a siren named Remora was somehow inside the Queen Black Dragon. She used Remora to lure the souls of many men for her dreams, until The Raptor and an adventurer freed the siren, although it woke her up temporarily, as they burst a cyst the siren was held in. Enraged that her dream was disturbed, she breathed a plume of fire at the trio, killing Remora before going back to sleep. During the events of One of a Kind, Hannibus and the same adventurer revisited her while she was sleeping for a clue to get Hannibus back home to his realm. She telepathically talks through Hannibus, having a good dream where an Ilujanka would be unable to dominate her. Although she remembers the adventurer from before (if they fought her successfully), she lets them ask any question. Upon mentioning the dragonkin, she becomes enraged and labels the adventurer as a "nightmare- thing". Hannibus manages to subdue her and the two leave before she is able to wake up and attack the "nightmare- thing". The Queen Black Dragon resides in the lowest level of the Grotworm Lair. To reach her, enter the caves and slide down the worm burrow shortcut on the first level, requiring level 5. Agility. This will take you to the bottom level of the lair. Players without level 5. Agility can traverse the three levels of the cave to reach the bottom. There is a portal to the heart of the caves, leading to the Queen. It requires level 6. Summoning to enter. Once inside, there is no exit – the only way to leave is through teleportation, death, or victory. You will end up in a partially submerged arena, with the dragon sleeping. Once she wakes up, the battle begins. After restoring the enchantment and returning the Queen to her slumber, you may enter a rewards room with a Dragonkin coffer containing your spoils. Four or more different rewards are received at once. You receive the 1. Consumables section and then another drop. All unique drops, the draconic visage, and the Queen Black Dragon scale are tertiary drops. Rewards are not noted. There are options to "Bank all", "Take all", and "Abandon all" - along with right click for all 3 options on each item. Take all" option results in the player's inventory being full of all of the unnoted items of that variant. You can also use the "Abandon all" option, which discards all of the items from the coffer. Items stay in the coffer until you log out or leave the chamber. Having tier 3 or higher luck will affect the drops in the chest. If the player clicks on the coffer but does not claim the rewards, and later logs out or loses connection, the rewards will be sent to the player's bank. Collecting all four dragonkin journals is a requirement to trim the completionist cape and to obtain the master quest cape. Edit^ abcd. Journals are received in numerical order. First dragonkin journal is always obtained on the first Queen Black Dragon kill. After that there is a 1/9 chance to obtain the next journal as a drop. Charm drop. Edit. Consumables. Edit. Main drops. Edit. Item. Quantity. Rarity. GE price. Runite ore. Uncommon. 34. 1,0. Coal[d 1]3. 00. Uncommon. Adamantite ore[d 1]5. Uncommon. 63,8. 50. Uncut dragonstone. Uncommon. 56,0. 35. Yew logs. 30. 0 (noted)Uncommon. Magic logs. 12. 0 (noted)Uncommon. Onyx bolt tips. 30. Uncommon. 20. 4,6. Grimy torstol. 10. Uncommon. 41,0. 30. Grimy lantadyme. 50. Rare. 17. 1,4. 50. Snapdragon seed. 5Common. Lantadyme seed. 1Uncommon. Torstol seed. 1Rare. Magic seed. 1Rare. Coins. 15. 0,0. 00; 2. Uncommon. 15. 0,0. Raw shark. 40. Uncommon. Rare drop table. 2Rare. Not sold^ ab. 30. Tertiary drops. Edit^Has a base drop rate of 1/2,5. Rare drop table. Edit. This monster has access to the rare drop table. Luck- enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table. Show/hide rare drop table. Item. Quantity. Rarity. GE price. Coins. 25. Common. 25. 0–3,0. Uncut sapphire. 1Common. Uncut emerald. 1Common. Uncut ruby. 1Common. Uncut diamond. 1Common. Uncut diamond. 45–5. Rare. 17. 9,3. 70–2. Loop half of a key. Common. 18,5. 50. Tooth half of a key. Common. 23,4. 57. Uncut dragonstone. Uncommon. 11,2. 07. Uncut dragonstone. Rare. 50. 4,3. 15–6. Dragon longsword. Common. 56,5. 07. Dragon spear. 1Rare. Battlestaff. 18. 0–2. Rare. 1,1. 77,0. 20–1,4. Rune javelin. 5Rare. Rune platebody. 1Uncommon. Rune platebody. 15–2. Rare. 56. 6,5. 80–9. Shield left half. Rare. 65,2. 35. Dragon helm. Uncommon. 58,7. 10. Rune arrowheads. 11. Common. 27,2. 33–3. Onyx bolts. 13. 5–1. Very rare. 1,0. 58,2. Chaos talisman. 1Rare. Nature talisman. 1Rare. Water talisman. 65–8. Rare. 34. 3,0. 05–4. Earth talisman. 65–8. Rare. 87,8. 15–1. Fire talisman. 25–3. Rare. 24,5. 50–3. Raw lobster. 13. 5–1. Common. 20,9. 25–2. Raw shark. 22. 5–2. Uncommon. 26. 0,1. Big bones. 72–9. 0 (noted)Uncommon. Dragon bones. 18. Rare. 25. 7,9. 40–3. Coal. 20. 0–1,1. 00 (noted)Uncommon. Gold ore. 90–1. 10 (noted)Common. Adamantite ore. 18. Uncommon. 22. 9,8. Adamant bar. 14–1. Common. 40,3. 76–4. Adamant bar. 13. 5–1. Rare. 38. 9,3. 40–4. Runite ore. 90–1. Rare. 1,0. 23,1. 20–1,2. Rune bar. 3 (noted)Common. Rune bar. 45–5. 5 (noted)Rare. Grimy torstol. 90–1. Uncommon. 36. 9,2. Grimy snapdragon. Uncommon. 30. 8,6. Super restore (4)4. Uncommon. 27. 7,4. Prayer potion (4)4. Uncommon. 24. 3,6. Lantadyme seed. 14–1. Uncommon. 13,1. 60–1. Dwarf weed seed. 14–1. Uncommon. 10,5. 70–1. Magic seed. 4Uncommon. Palm tree seed. 10. Rare. 2,1. 80,0. 90. Flax. 45. 0–5. 50 (noted)Common. Molten glass. 45–5. Common. 13,4. 55–1. Soft clay. 45. 0–5. Uncommon. 22. 3,6. Yew logs. 68–8. 2Uncommon. Yew logs. 67. 5–8. Rare. 13. 8,3. 75–1. Teak plank. 45–5. Uncommon. 34,3. 80–4. Mahogany plank. 27. Rare. 54. 8,1. 00–6. Blurberry special. Uncommon. 1,8. 99. Vecna skull. 1Very rare*1. Hazelmere's signet ring. Very rare*1,8. 04,4. Brawling gloves (Melee)1. Very rare. Not sold. Brawling gloves (Magic)1. Very rare. Not sold.
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